Alice Irwin

   Go to Bed, 2018

Go to Bed, 2018

Alice Irwin explore contrasting experiences of childhood in her work and she wants to convey the naïvety we possess as children. Irwin wants people from all nations to embark on experiences that the different forms of her work suggest, kindling memories of childhood and play. The feelings created by Alice’s work will be different for different people. Irwin wants some aspects of it to be playful, naive and comical, whilst others will be more thought provoking.

The playground is an important space and an integral theme in her practice, where she looks at different memories and social skills, imagination and psychological trauma felt in these sites of activity and social interaction.

Irwins work offers sensual contrasts: parts feel tactile; others create kinetic experiences in the mind. There are visual contrasts designed to stimulate different kinds of memory, and there are recurring motifs that may take different forms and generate different emotions .The three fingered motif, for example, may appear as a balloon or something darker. Another simple form, the robotic figure, references the human condition as well as modern technology.

Alice explores the potential of print, concealing and revealing through layering and drawing that become like a game of hide and seek. She likes to use old techniques with a modern feel, while also exploring digital advances.


Alice Irwin is an award-winning RCA graduate, who recently had a solo show at the Yorkshire Sculpture Park. In 2017 she won the Contemporary Art Trust prize for a series of prints; she has recently exhibited at Flowers Gallery, Sid Motion Gallery, CGP London and East of Elsewhere in Berlin. Alice Irwin works in layers as a printer, and much of her sculpture is created from a printer’s perspective. She pushes the boundaries of art and craft, combining the traditional and the new. Irwin aims to convey the innocence we possess as children but also to express the message of human identity; she wants some aspects of her work to be playful, naïve and comical while others are more thought-provoking. Her work offers contrasts: some parts are tactile; others create kinetic experiences in the mind. These contrasts are designed to stimulate different kinds of memory.